Home Anime Agent 64: Spies Never Die Is a Loving Homage to GoldenEye

Agent 64: Spies Never Die Is a Loving Homage to GoldenEye

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Retro shooters are a dime a dozen nowadays, so for a lot of indie builders, the one method for a brand new throwback shooter to garner any consideration is to ship one thing extra distinctive than one other Quake or DOOM homage. One thought is to as a substitute look to a different basic shooter that has been ignored so far, however one which has a definite and dependable fan base. That is exactly what developer Replicant D6 has performed with its model new recreation Agent 64: Spies By no means Die.

If it wasn’t instantly evident within the identify alone, this new retro-styled shooter is an nearly pitch-perfect homage to the enduring and beloved 1997 FPS, GoldenEye 007, initially developed by Uncommon for the Nintendo 64. GoldenEye is among the most iconic shooters of all time, and nonetheless has a diehard fan base to this present day. So it appears with the recognition of the retro shooter working wild, it was solely a matter of time earlier than one indie developer centered its sights on paying tribute to this James Bond basic, and that is simply what Agent 64 does.

Agent 64 stars John Walter, ex-secret agent codenamed 64, as he returns to motion to avoid wasting the world yet another time. Gamers will do that by finishing targets in a level-based shooter that not solely delivers acquainted motion however lovingly recreates the world of Uncommon’s basic title with a brand new coat of paint. This shooter is not precisely James Bond, however it comes as shut because it legally can, and followers of GoldenEye completely should relive the nostalgia on this new expertise.

Instantly, followers of GoldenEye will pay attention to the visible fashion of Agent 64, which presents itself in a really particular throwback fashion. The place different retro shooters, impressed by Quake and different 90s classics, have performed low poly 3D visible kinds earlier than, Agent 64‘s artwork fashion is a completely spot-on recreation of Uncommon’s artwork route in GoldenEye, and it feels nearly weird to see it in such excessive definition. Every enemy strikes and assaults identical to followers bear in mind, and even the simplistic stage design and textures all evoke that acquainted nostalgic feeling. Like all nice online game homages, Agent 64 seems to be identical to followers bear in mind GoldenEye did, though its ranges, enemies and gun fashions are a lot extra sharp and putting than something the unique recreation was in a position to ship.

It is not simply within the visuals the place Agent 64 evokes its inspiration, however all through its gameplay and mechanics as effectively. The sport begins every stage with the identical GoldenEye-style of introduction the place the digital camera floats across the geometry, displaying off the surroundings and enemy placements earlier than touchdown on Walter, basically placing gamers behind the eyes of the protagonist. It’s in these small touches and prospers that diehard followers of its inspiration will delight within the consideration to element that Agent 64 takes.

One other space of gameplay that feels akin to GoldenEye is Agent 64‘s taking pictures mechanics. Surprisingly, the sport makes use of the identical fashion of auto-aim that GoldenEye used again when the Nintendo 64’s single analog stick required a compromise in mechanics. This auto-aim permits gamers to glide round ranges, blowing away enemies with out a lot thought towards the precise aiming of the weapons, which actually does encourage emotions of enjoying as a proficient undercover agent. Gamers are in a position to free intention, however not with a contemporary sense of management. This function, as effectively, is offered prefer it was in GoldenEye, with gamers having to carry down a button that enables a crosshair to be moved round from a stationary place.

Most gamers partaking with Agent 64 will undoubtedly be doing so due to its inspirations, which may be discovered in all places all through the proceedings. Every stage options three completely different difficulties, which add targets as the extent of problem is elevated, identical to in GoldenEye‘s acquainted file menu system. The targets themselves are harking back to the basic shooter, as gamers are tasked with releasing hostages, disarming explosives, and bugging communications methods. Even the reload animation, whereby the aesthetically pleasing low-poly gun fashions disappear beneath the display screen after which pop again up absolutely loaded, is straight out of Bond’s well-known Nintendo 64 journey.

Finally Agent 64 does precisely what followers of its James Bond recreation inspiration will need, and adheres to this homage above all else. For these desirous to scratch that GoldenEye itch, it’s out there now in demo type on Steam Early Entry and is ready to launch someday later this yr.

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