Home Gaming DICE Outlines Major Updates And Changes Coming To Battlefield 2042

DICE Outlines Major Updates And Changes Coming To Battlefield 2042

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Battlefield 2024 has already attracted hundreds of thousands of gamers after its full launch on November 19, however the multiplayer-only Battlefield title has additionally acquired a lot of damaging evaluations on Steam, at the moment sporting a “mostly negative” evaluate rating on the platform. Followers have expressed disappointment with a buggy launch and lack of legacy options, however immediately DICE has restated its dedication to the sport, promising in a blog post that will probably be “supporting and evolving it for years to come.”

The publish offers a roadmap on deliberate updates and modifications coming to Battlefield 2024, beginning with Replace #2, which is because of launch on Thursday November 25. This replace shall be adopted by a good bigger Replace #3 in early December, with DICE saying {that a} additional replace after this can hopefully launch earlier than the vacations as effectively. Additional down the monitor, the studio will begin revealing particulars in regards to the sport’s first season in 2022.

Now Enjoying: Battlefield 2042 Video Overview

The developer additionally re-stated its committment to together with varied legacy options that are not current within the present model of the sport, although it would not at the moment have a timeline for these options. “End-of-match Scoreboard, Server Browser, and features like Voice Chat are big topics for us to cover all at once, and we have plenty we want to say around them,” the publish reads. “We’ll come back to you when we have things that we can show to you, including details about our long-term vision for certain features and functions.”

The weblog publish goes into element in regards to the recognized points that shall be addressed in upcoming updates, together with efficiency and server points, fight stability and issues with unfold on sure weapons. The next fixes shall be coming on this week’s Replace #2:

  • Lowered unfold globally when zoomed and transferring
  • Improved stationary zoomed accuracy for a lot of weapons
  • Unfold now decreases quicker and earlier when pacing pictures. This implies extra success with single-fire or quick bursts.
  • Elevated PP-29 vertical recoil to make sure that the weapon doesn’t overperform when participating exterior of its meant fight vary

Replace #2 may also embody some some modifications to the hovercraft, a car that early gamers discovered had the flexibility to journey vertically up buildings. “Since the game went live, we saw the Hovercraft become a fan favorite given its high durability and effectiveness in combat,” the publish reads. “We designed this vehicle to behave as an alternative to the LATV4, but not as an upgrade. In Thursday’s Update #2, we have balanced the health of this vehicle to bring it more in line with its design, and made sure that its weaponry is appropriately effective.”

The Nightbird’s 20mm Cannons are additionally getting nerfed within the upcoming replace. The complete patch notes for Replace #2 shall be launched on November 24, however for now DICE has revealed the next modifications to be made:

  • Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.
  • A respawn safety system that can assist to stop any extraneous points that may go away a participant in a downed state for too lengthy, and drive a guide respawn when required.
  • Re-enabling our UAV-1 Interplay in Battlefield Portal, out there on our Battlefield Unhealthy Firm 2 maps. It was overpowered, and we’ve made changes to account for that.
  • Car Balancing for the LCAA Hovercraft and MD540 Nightbird talked about above.
  • Dispersion has been diminished for all weapons besides Shotguns, which leads to extra constant bullet unfold throughout gameplay.

DICE has additionally launched an early model of the patch notes for the a lot bigger Replace #3, and has promised that much more fixes shall be added to the patch earlier than it releases in early December. Listed below are the present modifications deliberate for Replace #3:

Fixes, Adjustments and Enhancements

Consumer Interface:

  • Improved the gathering screens making them simpler to make use of and clear as to what you’re interacting with
  • Improved the methods during which you’re in a position to handle your attachments by way of the gathering display screen to cut back the variety of interactions you must have when constructing your loadouts
  • Enhancements to our Participant Card display screen and Finish of Spherical (EOR) to supply extra polish
  • Added new markers to make your newly unlocked objects simpler to seek out
  • Improved display screen transitions when getting into and returning to the Major Menu
  • Improved Report a Participant flows, particularly round toxicity and dishonest stories

Matchmaking & Buddies:

  • Improved the expertise between EOR and the Major Menu
  • Improved Matchmaking reliability and diminished cases of Matchmaking failed
  • Improved Crossplay invite flows
  • Fastened Wealthy presence replace points, making certain that your mates are higher in a position to monitor the place you might be in Sport
  • Addressed servers getting caught in unresponsive sport states, the place rounds fail to correctly begin
  • Fixes to Buddy Invites for gamers on PC

Development and Unlocks:

  • Introduction of weekly missions, offering set challenges that reward beauty unlocks.
  • Added 1st match bonus of 1000 HZC for HZ
  • Fastened a difficulty that was not correctly awarding XP for Angel resupplies
  • Improved general XP/Rank monitoring and reliability
  • Improved Mastery rank monitoring
  • Improved reliability of Participant card monitoring

Rendering:

  • Addressed a wide range of visible flickering and stuttering points
  • Enhancements to water rendering when Aiming Down Sight (ADS)
  • Addressed a number of graphical points affecting water reflections
  • Fastened reflections in Kaleidoscope for late-joining gamers
  • Addressed difficulty with character rendering for late joiners
  • Enhancements to artifacts affecting DLSS implementation

Maps:

  • Over 150 particular person fixes, small modifications, and enhancements throughout all of our Maps
  • Improved stage geometry points throughout all ranges addressing points such gamers getting snagged or trapped
  • Resolved a number of spawning points
  • Visible glitches similar to lens flare, seen seams in skydome
  • Resolved a lot of collision and placement points
  • Addressed points affecting native audio placement in a number of Maps

Battlefield Portal:

  • Builder additions
    • Rush sport mode layouts for all 2042 All-Out Warfare maps (via Portal)
    • New official Car Group Deathmatch template
    • New official Group & FFA Gun Grasp templates
    • New official An infection template
    • Guidelines Editor – Added the flexibility to detect what gamers have been killed with with a view to apply extra logic
  • UX Enhancements
    • Added Server Information for the Pause display screen
    • Added assist for server admins to write down periodic server messages
    • Added assist for reporting a server from the pause menu
  • A sequence of visible, audio, and gameplay enhancements to weapons, autos, and devices

Battlefield Hazard Zone:

  • Enhancements to visible presentation of Hazard Zone forex system in Entrance Finish
  • Added an animation and audio cue when the participant’s Remaining Stability modifications within the Hazard Zone foyer
  • Modified Squad and Participant Display in Hazard Zone to solely present your squad
  • Modified Scoreboard to now not present gamers linked in Hazard Zone to raise stress skilled
  • Improved extraction zone smoke visibility
  • Added extra flares to extraction level providing gamers higher visibility of extraction space, in addition to offering extra cowl
  • Added variation in Hazard Zone to preplaced intel areas. Preliminary Knowledge Capsules now have an opportunity to include a number of information drives
  • Resolved a difficulty with persistent scoring in Hazard Zone
  • Enhancements to the Intel Scanner’s accuracy and enemy identification
  • Resolved a difficulty the place two groups may extract concurrently in Hazard Zone
  • Resolved inconsistency in warning to alert gamers that they’re being scanned in Hazard Zone
  • Resolved capability points with intel assortment in Hazard Zone
  • Made it simpler to work together with intel pick-ups
  • Added distance read-out for subsequent extraction level in Hazard Zone
  • Improved Hazard Zone end-of-round digicam placement

Conquest:

  • Tuned data spamming in Conquest, decreasing the quantity of messages that seem on the earth log. Specifically we diminished messages about flag state modifications in order that they’re not as distracting

Breakthrough:

  • Tuned seize instances for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to make sure that you’re in a position to extra persistently spawn in security
  • Enhancements to Breakthrough’s UI to allow you to higher monitor spherical progress within the type of a Sport Mode Widget.
  • The Sport Mode Widget can also be seen contained in the Scoreboard (displaying solely when taking part in Breakthrough, and in addition on Rush) to place emphasis on sectors and attackers reinforcements
  • Elapsed time is now added and trackable in each the Scoreboard & Deploy Display.
  • Added a pulsating impact on the Group 1 (attacker) rating and progress bar when their tickets are =< 25% of their preliminary tickets. That is additionally current within the GMW within the HUD, Scoreboard and Deploy Display for each Rush and Breakthrough

Basic:

  • A repair for lacking loadouts, typically seen when first loading right into a server and seeing clean containers on the deploy display screen
  • Modified Latest Gamers display screen to incorporate everybody from earlier match to permit for simpler consumer reporting
  • Improved interplay level system. Switched the default “INTERACT” textual content on a number of interactions to replicate the motion you might be about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR” and so on.
  • Kaleidoscope server room lighting difficulty resolved
  • Resolved a difficulty associated to the rate / trajectory whereas spawning in jets
  • Improved helicopter animation in stage fly-bys throughout insertion
  • Enhancements to deal with a difficulty the place gamers killed in autos would fall beneath stage geometry
  • Enhancements to streaming belongings in deploy display screen presentation

Dynamic World Enhancements:

  • Addressed points for VFX affecting late-joiners
  • Made enhancements to accurately align the bridge habits on Kaleidoscope for late joiners to the match
  • Made enhancements to accurately align the damaging silos state for late joiners in Renewal and Orbital
  • Improved interplay of SG-36 Sentry Gun and elevators
  • High quality of Life fixes and enhancements to work together prompts
  • Twister and smoke visible impact enhancements
  • Resolved a lot of collision points with massive scale animation occasions
  • Improved location-based sandstorm audio expertise
  • Enhancements to destruction audio
  • Adjusted the timing for computerized doorways

Automobiles:

  • Fastened difficulty the place missile countermeasures typically didn’t work, inflicting missiles to not blow up and as an alternative reacquire the identical goal
  • Made exit place from autos extra constant
  • Made enhancements to controller vibration for autos
  • Fastened a difficulty the place the Nightbird’s rockets hitting the bottom can seem frozen
  • Fastened a difficulty the place a participant driving the Hovercraft can’t be shot via the entrance window
  • Added an choice to have car enhance as toggle or maintain
  • Fastened a difficulty the place autos took double injury when getting hit via glass
  • Improved TOW Missile Projectiles flying habits
  • Balanced Nightbird minigun unfold buildup and convergence
  • Eliminated blast impulse on Assault Helicopters Anti Car Rocket which induced nudging of autos on hit
  • Fastened the F-35E Panther restore system capability lacking from customisation
  • Fastened cases the place autos typically would change into caught on world geometry
  • Devices now not pause their cooldown when the participant enters a car
  • Fastened a difficulty when a participant dies in a car which allowed for the digicam to go underground

Weapons:

  • Lowered unfold globally when zoomed and transferring
  • Improved stationary zoomed accuracy for a lot of weapons
  • Unfold now decreases quicker and earlier when pacing pictures. This implies extra success with single-fire or quick bursts
  • Elevated PP-29 vertical recoil to make sure that the weapon doesn’t overperform when participating exterior of its meant fight vary
  • Fastened a difficulty the place unfold could be too excessive when attempting to fireplace whereas zoomed proper after sprinting for some Portal weapons
  • Lowered effectiveness of the NTW-50 towards autos
  • Fastened the 8X Scope having a quicker ADS time than the others
  • Fastened M44 revolver chambering an additional bullet
  • Fastened a difficulty the place soldier is unable to shoot after getting hacked whereas in a car
  • Lowered swap again to weapon delay after throwing grenade

HUD:

  • Added a UI listing that exhibits close by gamers that may revive you inside 50m when downed
  • Added a UI listing that exhibits incoming revivers when downed and pinged by a participant that intends to revive you
  • When low on ammo or well being, close by pleasant gamers inside 50m will now present a useful resource icon above their head indicating that they will give you well being or ammo
  • Elevated Large Map Decision for improved navigation
  • Added well being bars on enemy autos and enemy troopers when checked out
  • All participant world icons now scale over distance, making them smaller when distant in an effort to cut back icons cluttering the display screen
  • Time earlier than revive completion is now seen for the downed participant when being revived
  • Fastened a difficulty the place pleasant participant icons would typically not be hidden when behind partitions inflicting lots of icons to be consistently seen on display screen.
  • Fastened a difficulty the place pleasant troopers are lacking their blue UI icons when a participant is in a downed state
  • Fastened a difficulty the place some participant names do not present when taking a look at a number of Troopers/Automobiles which can be subsequent to one another
  • Modified the visibility habits of the hearth mode icon within the HUD. By default, the hearth mode icon is now seen whether it is at the moment attainable to vary fire-mode. The habits will be modified to permit the hearth mode icon to all the time be seen (even when it’s not attainable to vary hearth mode) or turned off. The choice known as “Fire Mode Indicator” beneath “HUD” Choices
  • Added an possibility that enables for the disabling of the button prompts seen within the HUD
  • Added message about which participant healed you when getting healed by different gamers
  • Added message about which participant shared ammo when getting ammo from different gamers
  • Fastened a difficulty the place IFF markers on Squad Members don’t change with colorblind possibility
  • Improved visibility of IFF marks over distances
  • Fastened a difficulty the place IFF markers wouldn’t be seen when utilizing low video settings

Bots:

  • Fastened difficulty the place Bots typically didn’t revive gamers
  • Improved Bots helicopter dealing with
  • Improved Bots fight behaviors
  • Improved Bots gamemode behaviors

Audio:

  • Improved reliability of varied capability sounds when offscreen, similar to reiving, SOB-8 Ballistic Defend, flares, wingsuit, car smoke discharges and system repairs
  • Switched lock-on warning sound with incoming missile warning sound
  • Improved weapon combine for enemies firing on the participant
  • Typically tweaked content material and blend for distant weapons, bettering audibility at vary
  • Stopping warning sounds and transmission sounds from persevering with when a car has low well being

Specialists

Sundance: Grenade Belt

  • Fastened a difficulty the place the Sundance’s Anti-Armor grenade may get caught circling in air after the focused car deploys counter-measures or try to focus on one other car as an alternative
  • Adjusted the habits of Sundance’s splitter fragment grenades to bounce as soon as earlier than detonating

Angel: Loadout Crate

  • Gamers that require armor and might obtain it now have a white define round them to point that the magnetism will throw the armor to the outlined participant.
  • When utilizing the Loadout Crate, gamers can now scroll if greater than 4 loadouts can be found
  • Visible results and polish on destruction and despawning of Loadout Crate
  • The cooldown for the resupply motion on the Loadout Crate is now shared between Loadout Crates
  • Added a singular sound when choosing up armor
  • Participant can maintain down the specialist capability button to self-apply armour
  • Loadout Crate can now now not be called-in when beneath tall buildings
  • Added a hand gesture animation when putting the Loadout Crate

Irish: DCS Deployable Cowl

  • Fastened a difficulty the place the DCS Deployable Cowl Minimap Icon was not displayed accurately
  • Improved reliability of the DCS Deployable Cowl’s deployable placement permitting placement on extra angled surfaces

Dozer: SOB-8 Ballistic Defend

  • Fastened a difficulty the place the SOB-8 Ballistic Defend didn’t block bullets when inside an elevator.
  • Fastened a difficulty the place Dozer wouldn’t be focused by Boris’s SG-36 Sentry Gun and AI ignoring the consumer whereas having a SOB-8 Ballistic Defend outfitted.
  • Fastened a difficulty the place gamers couldn’t enter autos whereas the SOB-8 Ballistic Defend was outfitted
  • Fastened a difficulty the place reviving is difficult to carry out whereas having the SOB-8 Ballistic Defend outfitted
  • Fastened a difficulty the place killing a participant with the SOB-8 Ballistic Defend would additionally take the sufferer’s dogtag.
  • Fastened a difficulty the place gamers have been flung up within the air after being melee’d by Dozers along with his defend outfitted

Rao: Cyber Warfare Suite

  • Added a brief grace interval for Rao’s Cyber Warfare Suite when one thing occludes the goal being hacked. This can assist most continuously when attempting to hack autos that could be driving in entrance of bushes

Paik: EMG-X Scanner

  • Added a sound impact for the victims being scanned by the EMG-X Scanner
  • The EMG-X Scanner ought to now have the ability to spot targets above or under Paik.
  • Disabled the utilization of EMG-X Scanner whereas inside autos
  • Fastened the EMG-X Scanner’s “target found” audio impact not working for targets past 20m

Casper: OV-P Recon Drone

  • Fastened a difficulty the place consumer is unable to deploy the OV-P Recon Drone whereas in a inclined place
  • Improved the visibility of Enemy Recon Drones; they now have lights making them simpler to see
  • Gamers now swap again to their earlier weapon after exiting the OV-P Recon Drone
  • Up to date OV-P Recon Drone EMP trace message to make clear that firing requires a lock on
  • Elevated the vary of the EMP on the OV-P Recon Drone
  • Fastened a difficulty the place Casper’s OV-P Recon Drone is usually unable to lock onto enemy targets
  • Elevated the OV-P Recon Drone’s motion pace
  • Elevated the OV-P Recon Drone’s hitbox dimension to make it simpler to hit.
  • Adjusted the “near drone” recognizing distance
  • Adjusted dimension of the recognizing space when controlling the drone’s digicam view.

Boris: SG-36 Sentry Gun

  • The SG-36 Sentry Gun will now be destroyed when the proprietor dies as an alternative of when the proprietor is downed
  • Fastened a difficulty the place Boris’ SG-36 Sentry Gun wouldn’t have the ability to purchase targets which can be close to a car

Sundance: Wingsuit

  • Fastened a difficulty the place the restore device crosshair was seen within the wingsuit whenever you entered the wingsuit while having the restore device outfitted
  • Fastened a difficulty when undeploying after which deploying the Wingsuit may cause 1p view whereas flying

Falck: S21 Syrette Pistol

  • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a goal is designated by the magnetism of the S21 Syrette Pistol
  • Gamers that require well being and might obtain it now have a white define round them to point that the magnetism will hearth on the outlined goal.
  • Added therapeutic VFX for whenever you’re being healed by the S21 Syrette Pistol
  • Added sound suggestions for when being healed by the S21 Syrette Pistol

Mackay: Grappling Hook

  • Fastened a difficulty the place the Grappling Hook rope acquired misaligned in entrance of the gadget after altering FOV settings
  • Fastened the vault after the Grappling Hook animation the place it may trigger digicam jerks or present no animation in any respect

Devices

CG Recoilless M5

  • Fastened a bug the place the CG Recoilless M5 wouldn’t lose its lock on to enemy air autos when locked on by way of SOFLAM Designator and the goal deployed countermeasures

C5 Explosive

  • Fastened a bug the place the C5 Explosive blast injury was typically inconsistent when attempting to detonate the C5 Explosive on a transferring car
  • Fastened a difficulty the place the C5 Explosive server and consumer positions weren’t accurately synced
  • Adjusted the deploy time of the C5 Explosive and diminished the delay earlier than permitting it to be detonated to enhance responsiveness.

SOFLAM Designator

  • Fastened a difficulty the place the visible SOFLAM Designator UI parts are nonetheless current on the display screen when switching to different devices whereas zoomed
  • Fastened the SOFLAM Designator’s tooltip textual content being misaligned

Anti-Tank Mine

  • Fastened a difficulty that induced Mines and different deployables to not set off sound results when deployed from inside a car

Medical Crate and Provide Crate

  • Fastened difficulty the place the Medical Crate therapeutic cooldown was triggered when at Full HP.
  • Adjusted Medical and Provide crates’ trajectory to align with the animation of the throw and handle jitter
  • Improved responsiveness of Medical and Provide crates deployment. It’s now attainable to throw them quite a bit faster after choosing them
  • Fastened a difficulty the place the resupply animation wouldn’t play when resupplying devices from the Provide Crate

Smoke Grenade

  • Modified the detonation habits of the Smoke Grenade; it would now bounce as soon as earlier than detonating
  • Fastened a difficulty the place Smoke Grenades may very well be destroyed by bullets or explosions
  • Fastened a difficulty the place the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon doesn’t draw beneath sure parts of the HUD just like the minimap

Restore Device

  • Fastened a difficulty the place the Restore Device can restore autos whereas not going through the car.
  • Improved the Restore Device in order that it’s faster to equip and put away

Insertion Beacon

  • Fastened a difficulty the place choosing up an Insertion Beacon wouldn’t make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Lowered the delay earlier than the Insertion Beacon is positioned after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound impact will now appropriately match the animation of reloading
  • Prolonged the animation of the FXM-33 AA Missile reload

Soldier

  • Fastened a difficulty the place making an attempt to traversal dash whereas swimming resulted in a damaged swimming animation.
  • Fastened lacking weapon deploy animation when transitioning from water to land.
  • Adjusted soldier animations when swimming.
  • Numerous visible changes and fixes for Specialists
  • Fastened points the place the soldier would typically not correctly comply with the bottom when sliding
  • Fastened a difficulty the place leaping could be buffered if holding bounce when attempting to face up from crouch or inclined pose
  • Lowered occurrences the place Specialists will be seen with low high quality animations within the distance
  • Adjusted the pose of the legs when falling to keep away from legs blocking the view
  • Addressed points the place gamers inclined on skinny surfaces may very well be seen floating within the air. They are going to now are inclined to fall if the floor isn’t massive sufficient.
  • Fastened a difficulty the place it isn’t attainable to search for and down sufficient whereas inclined on a slope
  • Fastened a difficulty the place character palms weren’t involved with ladders when FOV was increased than default
  • Fastened a difficulty the place you could possibly flip and see your individual headless 1P physique whereas on ladders
  • Fastened a difficulty the place the consumer was in a position to acquire velocity by hopping on and off a ladder and hit melee
  • Fastened a difficulty the place setting the “Always Traversal Sprint” Possibility would typically not enable the participant to traversal dash with the meant pace

Melee

  • Adjusted the timing of sound of takedowns on enemies being inclined
  • Improved the pace during which the weapon switches when watching one other participant melee assault
  • Decreased the vary in which you’ll be able to melee a participant
  • Fastened visible glitch when mixing between ragdoll and settled state in a takedown animation
  • Fastened a difficulty the place gamers typically acquired thrown up within the air whereas utilizing melee
  • You possibly can now not carry out a takedown on a soldier climbing a ladder
  • Added a repair that ought to enable the melee to nudge autos to get them to be unstuck.
  • Repair for takedowns on enemies mendacity inclined not working from all angles
  • Fastened difficulty the place the animation was misaligned whereas taking down an enemy that’s inclined on stairs
  • Fastened a digicam bug for meleeing gamers whereas standing on a transferring platform

Battlefield 2024 has already attracted hundreds of thousands of gamers after its full launch on November 19, however the multiplayer-only Battlefield title has additionally acquired a lot of damaging evaluations on Steam, at the moment sporting a “mostly negative” evaluate rating on the platform. Followers have expressed disappointment with a buggy launch and lack of legacy options, however immediately DICE has restated its dedication to the sport, promising in a blog post that will probably be “supporting and evolving it for years to come.”

The publish offers a roadmap on deliberate updates and modifications coming to Battlefield 2024, beginning with Replace #2, which is because of launch on Thursday November 25. This replace shall be adopted by a good bigger Replace #3 in early December, with DICE saying {that a} additional replace after this can hopefully launch earlier than the vacations as effectively. Additional down the monitor, the studio will begin revealing particulars in regards to the sport’s first season in 2022.

Now Enjoying: Battlefield 2042 Video Overview

The developer additionally re-stated its committment to together with varied legacy options that are not current within the present model of the sport, although it would not at the moment have a timeline for these options. “End-of-match Scoreboard, Server Browser, and features like Voice Chat are big topics for us to cover all at once, and we have plenty we want to say around them,” the publish reads. “We’ll come back to you when we have things that we can show to you, including details about our long-term vision for certain features and functions.”

The weblog publish goes into element in regards to the recognized points that shall be addressed in upcoming updates, together with efficiency and server points, fight stability and issues with unfold on sure weapons. The next fixes shall be coming on this week’s Replace #2:

  • Lowered unfold globally when zoomed and transferring
  • Improved stationary zoomed accuracy for a lot of weapons
  • Unfold now decreases quicker and earlier when pacing pictures. This implies extra success with single-fire or quick bursts.
  • Elevated PP-29 vertical recoil to make sure that the weapon doesn’t overperform when participating exterior of its meant fight vary

Replace #2 may also embody some some modifications to the hovercraft, a car that early gamers discovered had the flexibility to journey vertically up buildings. “Since the game went live, we saw the Hovercraft become a fan favorite given its high durability and effectiveness in combat,” the publish reads. “We designed this vehicle to behave as an alternative to the LATV4, but not as an upgrade. In Thursday’s Update #2, we have balanced the health of this vehicle to bring it more in line with its design, and made sure that its weaponry is appropriately effective.”

The Nightbird’s 20mm Cannons are additionally getting nerfed within the upcoming replace. The complete patch notes for Replace #2 shall be launched on November 24, however for now DICE has revealed the next modifications to be made:

  • Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.
  • A respawn safety system that can assist to stop any extraneous points that may go away a participant in a downed state for too lengthy, and drive a guide respawn when required.
  • Re-enabling our UAV-1 Interplay in Battlefield Portal, out there on our Battlefield Unhealthy Firm 2 maps. It was overpowered, and we’ve made changes to account for that.
  • Car Balancing for the LCAA Hovercraft and MD540 Nightbird talked about above.
  • Dispersion has been diminished for all weapons besides Shotguns, which leads to extra constant bullet unfold throughout gameplay.

DICE has additionally launched an early model of the patch notes for the a lot bigger Replace #3, and has promised that much more fixes shall be added to the patch earlier than it releases in early December. Listed below are the present modifications deliberate for Replace #3:

Fixes, Adjustments and Enhancements

Consumer Interface:

  • Improved the gathering screens making them simpler to make use of and clear as to what you’re interacting with
  • Improved the methods during which you’re in a position to handle your attachments by way of the gathering display screen to cut back the variety of interactions you must have when constructing your loadouts
  • Enhancements to our Participant Card display screen and Finish of Spherical (EOR) to supply extra polish
  • Added new markers to make your newly unlocked objects simpler to seek out
  • Improved display screen transitions when getting into and returning to the Major Menu
  • Improved Report a Participant flows, particularly round toxicity and dishonest stories

Matchmaking & Buddies:

  • Improved the expertise between EOR and the Major Menu
  • Improved Matchmaking reliability and diminished cases of Matchmaking failed
  • Improved Crossplay invite flows
  • Fastened Wealthy presence replace points, making certain that your mates are higher in a position to monitor the place you might be in Sport
  • Addressed servers getting caught in unresponsive sport states, the place rounds fail to correctly begin
  • Fixes to Buddy Invites for gamers on PC

Development and Unlocks:

  • Introduction of weekly missions, offering set challenges that reward beauty unlocks.
  • Added 1st match bonus of 1000 HZC for HZ
  • Fastened a difficulty that was not correctly awarding XP for Angel resupplies
  • Improved general XP/Rank monitoring and reliability
  • Improved Mastery rank monitoring
  • Improved reliability of Participant card monitoring

Rendering:

  • Addressed a wide range of visible flickering and stuttering points
  • Enhancements to water rendering when Aiming Down Sight (ADS)
  • Addressed a number of graphical points affecting water reflections
  • Fastened reflections in Kaleidoscope for late-joining gamers
  • Addressed difficulty with character rendering for late joiners
  • Enhancements to artifacts affecting DLSS implementation

Maps:

  • Over 150 particular person fixes, small modifications, and enhancements throughout all of our Maps
  • Improved stage geometry points throughout all ranges addressing points such gamers getting snagged or trapped
  • Resolved a number of spawning points
  • Visible glitches similar to lens flare, seen seams in skydome
  • Resolved a lot of collision and placement points
  • Addressed points affecting native audio placement in a number of Maps

Battlefield Portal:

  • Builder additions
    • Rush sport mode layouts for all 2042 All-Out Warfare maps (via Portal)
    • New official Car Group Deathmatch template
    • New official Group & FFA Gun Grasp templates
    • New official An infection template
    • Guidelines Editor – Added the flexibility to detect what gamers have been killed with with a view to apply extra logic
  • UX Enhancements
    • Added Server Information for the Pause display screen
    • Added assist for server admins to write down periodic server messages
    • Added assist for reporting a server from the pause menu
  • A sequence of visible, audio, and gameplay enhancements to weapons, autos, and devices

Battlefield Hazard Zone:

  • Enhancements to visible presentation of Hazard Zone forex system in Entrance Finish
  • Added an animation and audio cue when the participant’s Remaining Stability modifications within the Hazard Zone foyer
  • Modified Squad and Participant Display in Hazard Zone to solely present your squad
  • Modified Scoreboard to now not present gamers linked in Hazard Zone to raise stress skilled
  • Improved extraction zone smoke visibility
  • Added extra flares to extraction level providing gamers higher visibility of extraction space, in addition to offering extra cowl
  • Added variation in Hazard Zone to preplaced intel areas. Preliminary Knowledge Capsules now have an opportunity to include a number of information drives
  • Resolved a difficulty with persistent scoring in Hazard Zone
  • Enhancements to the Intel Scanner’s accuracy and enemy identification
  • Resolved a difficulty the place two groups may extract concurrently in Hazard Zone
  • Resolved inconsistency in warning to alert gamers that they’re being scanned in Hazard Zone
  • Resolved capability points with intel assortment in Hazard Zone
  • Made it simpler to work together with intel pick-ups
  • Added distance read-out for subsequent extraction level in Hazard Zone
  • Improved Hazard Zone end-of-round digicam placement

Conquest:

  • Tuned data spamming in Conquest, decreasing the quantity of messages that seem on the earth log. Specifically we diminished messages about flag state modifications in order that they’re not as distracting

Breakthrough:

  • Tuned seize instances for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to make sure that you’re in a position to extra persistently spawn in security
  • Enhancements to Breakthrough’s UI to allow you to higher monitor spherical progress within the type of a Sport Mode Widget.
  • The Sport Mode Widget can also be seen contained in the Scoreboard (displaying solely when taking part in Breakthrough, and in addition on Rush) to place emphasis on sectors and attackers reinforcements
  • Elapsed time is now added and trackable in each the Scoreboard & Deploy Display.
  • Added a pulsating impact on the Group 1 (attacker) rating and progress bar when their tickets are =< 25% of their preliminary tickets. That is additionally current within the GMW within the HUD, Scoreboard and Deploy Display for each Rush and Breakthrough

Basic:

  • A repair for lacking loadouts, typically seen when first loading right into a server and seeing clean containers on the deploy display screen
  • Modified Latest Gamers display screen to incorporate everybody from earlier match to permit for simpler consumer reporting
  • Improved interplay level system. Switched the default “INTERACT” textual content on a number of interactions to replicate the motion you might be about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR” and so on.
  • Kaleidoscope server room lighting difficulty resolved
  • Resolved a difficulty associated to the rate / trajectory whereas spawning in jets
  • Improved helicopter animation in stage fly-bys throughout insertion
  • Enhancements to deal with a difficulty the place gamers killed in autos would fall beneath stage geometry
  • Enhancements to streaming belongings in deploy display screen presentation

Dynamic World Enhancements:

  • Addressed points for VFX affecting late-joiners
  • Made enhancements to accurately align the bridge habits on Kaleidoscope for late joiners to the match
  • Made enhancements to accurately align the damaging silos state for late joiners in Renewal and Orbital
  • Improved interplay of SG-36 Sentry Gun and elevators
  • High quality of Life fixes and enhancements to work together prompts
  • Twister and smoke visible impact enhancements
  • Resolved a lot of collision points with massive scale animation occasions
  • Improved location-based sandstorm audio expertise
  • Enhancements to destruction audio
  • Adjusted the timing for computerized doorways

Automobiles:

  • Fastened difficulty the place missile countermeasures typically didn’t work, inflicting missiles to not blow up and as an alternative reacquire the identical goal
  • Made exit place from autos extra constant
  • Made enhancements to controller vibration for autos
  • Fastened a difficulty the place the Nightbird’s rockets hitting the bottom can seem frozen
  • Fastened a difficulty the place a participant driving the Hovercraft can’t be shot via the entrance window
  • Added an choice to have car enhance as toggle or maintain
  • Fastened a difficulty the place autos took double injury when getting hit via glass
  • Improved TOW Missile Projectiles flying habits
  • Balanced Nightbird minigun unfold buildup and convergence
  • Eliminated blast impulse on Assault Helicopters Anti Car Rocket which induced nudging of autos on hit
  • Fastened the F-35E Panther restore system capability lacking from customisation
  • Fastened cases the place autos typically would change into caught on world geometry
  • Devices now not pause their cooldown when the participant enters a car
  • Fastened a difficulty when a participant dies in a car which allowed for the digicam to go underground

Weapons:

  • Lowered unfold globally when zoomed and transferring
  • Improved stationary zoomed accuracy for a lot of weapons
  • Unfold now decreases quicker and earlier when pacing pictures. This implies extra success with single-fire or quick bursts
  • Elevated PP-29 vertical recoil to make sure that the weapon doesn’t overperform when participating exterior of its meant fight vary
  • Fastened a difficulty the place unfold could be too excessive when attempting to fireplace whereas zoomed proper after sprinting for some Portal weapons
  • Lowered effectiveness of the NTW-50 towards autos
  • Fastened the 8X Scope having a quicker ADS time than the others
  • Fastened M44 revolver chambering an additional bullet
  • Fastened a difficulty the place soldier is unable to shoot after getting hacked whereas in a car
  • Lowered swap again to weapon delay after throwing grenade

HUD:

  • Added a UI listing that exhibits close by gamers that may revive you inside 50m when downed
  • Added a UI listing that exhibits incoming revivers when downed and pinged by a participant that intends to revive you
  • When low on ammo or well being, close by pleasant gamers inside 50m will now present a useful resource icon above their head indicating that they will give you well being or ammo
  • Elevated Large Map Decision for improved navigation
  • Added well being bars on enemy autos and enemy troopers when checked out
  • All participant world icons now scale over distance, making them smaller when distant in an effort to cut back icons cluttering the display screen
  • Time earlier than revive completion is now seen for the downed participant when being revived
  • Fastened a difficulty the place pleasant participant icons would typically not be hidden when behind partitions inflicting lots of icons to be consistently seen on display screen.
  • Fastened a difficulty the place pleasant troopers are lacking their blue UI icons when a participant is in a downed state
  • Fastened a difficulty the place some participant names do not present when taking a look at a number of Troopers/Automobiles which can be subsequent to one another
  • Modified the visibility habits of the hearth mode icon within the HUD. By default, the hearth mode icon is now seen whether it is at the moment attainable to vary fire-mode. The habits will be modified to permit the hearth mode icon to all the time be seen (even when it’s not attainable to vary hearth mode) or turned off. The choice known as “Fire Mode Indicator” beneath “HUD” Choices
  • Added an possibility that enables for the disabling of the button prompts seen within the HUD
  • Added message about which participant healed you when getting healed by different gamers
  • Added message about which participant shared ammo when getting ammo from different gamers
  • Fastened a difficulty the place IFF markers on Squad Members don’t change with colorblind possibility
  • Improved visibility of IFF marks over distances
  • Fastened a difficulty the place IFF markers wouldn’t be seen when utilizing low video settings

Bots:

  • Fastened difficulty the place Bots typically didn’t revive gamers
  • Improved Bots helicopter dealing with
  • Improved Bots fight behaviors
  • Improved Bots gamemode behaviors

Audio:

  • Improved reliability of varied capability sounds when offscreen, similar to reiving, SOB-8 Ballistic Defend, flares, wingsuit, car smoke discharges and system repairs
  • Switched lock-on warning sound with incoming missile warning sound
  • Improved weapon combine for enemies firing on the participant
  • Typically tweaked content material and blend for distant weapons, bettering audibility at vary
  • Stopping warning sounds and transmission sounds from persevering with when a car has low well being

Specialists

Sundance: Grenade Belt

  • Fastened a difficulty the place the Sundance’s Anti-Armor grenade may get caught circling in air after the focused car deploys counter-measures or try to focus on one other car as an alternative
  • Adjusted the habits of Sundance’s splitter fragment grenades to bounce as soon as earlier than detonating

Angel: Loadout Crate

  • Gamers that require armor and might obtain it now have a white define round them to point that the magnetism will throw the armor to the outlined participant.
  • When utilizing the Loadout Crate, gamers can now scroll if greater than 4 loadouts can be found
  • Visible results and polish on destruction and despawning of Loadout Crate
  • The cooldown for the resupply motion on the Loadout Crate is now shared between Loadout Crates
  • Added a singular sound when choosing up armor
  • Participant can maintain down the specialist capability button to self-apply armour
  • Loadout Crate can now now not be called-in when beneath tall buildings
  • Added a hand gesture animation when putting the Loadout Crate

Irish: DCS Deployable Cowl

  • Fastened a difficulty the place the DCS Deployable Cowl Minimap Icon was not displayed accurately
  • Improved reliability of the DCS Deployable Cowl’s deployable placement permitting placement on extra angled surfaces

Dozer: SOB-8 Ballistic Defend

  • Fastened a difficulty the place the SOB-8 Ballistic Defend didn’t block bullets when inside an elevator.
  • Fastened a difficulty the place Dozer wouldn’t be focused by Boris’s SG-36 Sentry Gun and AI ignoring the consumer whereas having a SOB-8 Ballistic Defend outfitted.
  • Fastened a difficulty the place gamers couldn’t enter autos whereas the SOB-8 Ballistic Defend was outfitted
  • Fastened a difficulty the place reviving is difficult to carry out whereas having the SOB-8 Ballistic Defend outfitted
  • Fastened a difficulty the place killing a participant with the SOB-8 Ballistic Defend would additionally take the sufferer’s dogtag.
  • Fastened a difficulty the place gamers have been flung up within the air after being melee’d by Dozers along with his defend outfitted

Rao: Cyber Warfare Suite

  • Added a brief grace interval for Rao’s Cyber Warfare Suite when one thing occludes the goal being hacked. This can assist most continuously when attempting to hack autos that could be driving in entrance of bushes

Paik: EMG-X Scanner

  • Added a sound impact for the victims being scanned by the EMG-X Scanner
  • The EMG-X Scanner ought to now have the ability to spot targets above or under Paik.
  • Disabled the utilization of EMG-X Scanner whereas inside autos
  • Fastened the EMG-X Scanner’s “target found” audio impact not working for targets past 20m

Casper: OV-P Recon Drone

  • Fastened a difficulty the place consumer is unable to deploy the OV-P Recon Drone whereas in a inclined place
  • Improved the visibility of Enemy Recon Drones; they now have lights making them simpler to see
  • Gamers now swap again to their earlier weapon after exiting the OV-P Recon Drone
  • Up to date OV-P Recon Drone EMP trace message to make clear that firing requires a lock on
  • Elevated the vary of the EMP on the OV-P Recon Drone
  • Fastened a difficulty the place Casper’s OV-P Recon Drone is usually unable to lock onto enemy targets
  • Elevated the OV-P Recon Drone’s motion pace
  • Elevated the OV-P Recon Drone’s hitbox dimension to make it simpler to hit.
  • Adjusted the “near drone” recognizing distance
  • Adjusted dimension of the recognizing space when controlling the drone’s digicam view.

Boris: SG-36 Sentry Gun

  • The SG-36 Sentry Gun will now be destroyed when the proprietor dies as an alternative of when the proprietor is downed
  • Fastened a difficulty the place Boris’ SG-36 Sentry Gun wouldn’t have the ability to purchase targets which can be close to a car

Sundance: Wingsuit

  • Fastened a difficulty the place the restore device crosshair was seen within the wingsuit whenever you entered the wingsuit while having the restore device outfitted
  • Fastened a difficulty when undeploying after which deploying the Wingsuit may cause 1p view whereas flying

Falck: S21 Syrette Pistol

  • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a goal is designated by the magnetism of the S21 Syrette Pistol
  • Gamers that require well being and might obtain it now have a white define round them to point that the magnetism will hearth on the outlined goal.
  • Added therapeutic VFX for whenever you’re being healed by the S21 Syrette Pistol
  • Added sound suggestions for when being healed by the S21 Syrette Pistol

Mackay: Grappling Hook

  • Fastened a difficulty the place the Grappling Hook rope acquired misaligned in entrance of the gadget after altering FOV settings
  • Fastened the vault after the Grappling Hook animation the place it may trigger digicam jerks or present no animation in any respect

Devices

CG Recoilless M5

  • Fastened a bug the place the CG Recoilless M5 wouldn’t lose its lock on to enemy air autos when locked on by way of SOFLAM Designator and the goal deployed countermeasures

C5 Explosive

  • Fastened a bug the place the C5 Explosive blast injury was typically inconsistent when attempting to detonate the C5 Explosive on a transferring car
  • Fastened a difficulty the place the C5 Explosive server and consumer positions weren’t accurately synced
  • Adjusted the deploy time of the C5 Explosive and diminished the delay earlier than permitting it to be detonated to enhance responsiveness.

SOFLAM Designator

  • Fastened a difficulty the place the visible SOFLAM Designator UI parts are nonetheless current on the display screen when switching to different devices whereas zoomed
  • Fastened the SOFLAM Designator’s tooltip textual content being misaligned

Anti-Tank Mine

  • Fastened a difficulty that induced Mines and different deployables to not set off sound results when deployed from inside a car

Medical Crate and Provide Crate

  • Fastened difficulty the place the Medical Crate therapeutic cooldown was triggered when at Full HP.
  • Adjusted Medical and Provide crates’ trajectory to align with the animation of the throw and handle jitter
  • Improved responsiveness of Medical and Provide crates deployment. It’s now attainable to throw them quite a bit faster after choosing them
  • Fastened a difficulty the place the resupply animation wouldn’t play when resupplying devices from the Provide Crate

Smoke Grenade

  • Modified the detonation habits of the Smoke Grenade; it would now bounce as soon as earlier than detonating
  • Fastened a difficulty the place Smoke Grenades may very well be destroyed by bullets or explosions
  • Fastened a difficulty the place the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon doesn’t draw beneath sure parts of the HUD just like the minimap

Restore Device

  • Fastened a difficulty the place the Restore Device can restore autos whereas not going through the car.
  • Improved the Restore Device in order that it’s faster to equip and put away

Insertion Beacon

  • Fastened a difficulty the place choosing up an Insertion Beacon wouldn’t make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Lowered the delay earlier than the Insertion Beacon is positioned after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound impact will now appropriately match the animation of reloading
  • Prolonged the animation of the FXM-33 AA Missile reload

Soldier

  • Fastened a difficulty the place making an attempt to traversal dash whereas swimming resulted in a damaged swimming animation.
  • Fastened lacking weapon deploy animation when transitioning from water to land.
  • Adjusted soldier animations when swimming.
  • Numerous visible changes and fixes for Specialists
  • Fastened points the place the soldier would typically not correctly comply with the bottom when sliding
  • Fastened a difficulty the place leaping could be buffered if holding bounce when attempting to face up from crouch or inclined pose
  • Lowered occurrences the place Specialists will be seen with low high quality animations within the distance
  • Adjusted the pose of the legs when falling to keep away from legs blocking the view
  • Addressed points the place gamers inclined on skinny surfaces may very well be seen floating within the air. They are going to now are inclined to fall if the floor isn’t massive sufficient.
  • Fastened a difficulty the place it isn’t attainable to search for and down sufficient whereas inclined on a slope
  • Fastened a difficulty the place character palms weren’t involved with ladders when FOV was increased than default
  • Fastened a difficulty the place you could possibly flip and see your individual headless 1P physique whereas on ladders
  • Fastened a difficulty the place the consumer was in a position to acquire velocity by hopping on and off a ladder and hit melee
  • Fastened a difficulty the place setting the “Always Traversal Sprint” Possibility would typically not enable the participant to traversal dash with the meant pace

Melee

  • Adjusted the timing of sound of takedowns on enemies being inclined
  • Improved the pace during which the weapon switches when watching one other participant melee assault
  • Decreased the vary in which you’ll be able to melee a participant
  • Fastened visible glitch when mixing between ragdoll and settled state in a takedown animation
  • Fastened a difficulty the place gamers typically acquired thrown up within the air whereas utilizing melee
  • You possibly can now not carry out a takedown on a soldier climbing a ladder
  • Added a repair that ought to enable the melee to nudge autos to get them to be unstuck.
  • Repair for takedowns on enemies mendacity inclined not working from all angles
  • Fastened difficulty the place the animation was misaligned whereas taking down an enemy that’s inclined on stairs
  • Fastened a digicam bug for meleeing gamers whereas standing on a transferring platform

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