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Far Cry 6 Will Not Have Any Ray Tracing On PS5 And Xbox Series X

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Ubisoft has confirmed that ray tracing won’t accessible for Far Cry 6 on PlayStation 5 and Xbox Sequence X. Ubisoft Group Lead Programmer Stephanie Brenham says that ray tracing would solely be a characteristic on PC.

In a statement to TechRadar, Ubisoft says, “Ray Tracing is a PC-only feature. On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60fps, for instance, all while ensuring that the experience on the previous generation of consoles would remain consistent.”

Whereas it appears to be like like Ubisoft wished to benefit from the brand new superior {hardware}, the corporate additionally wished to guarantee that the PS4 and Xbox One variations would offer an analogous expertise. Nonetheless, the PS5 and Xbox Sequence X variations will nonetheless have a greater stage of particulars, draw distances and HD textures over the earlier console variations.

The PC model of the sport can even have AMD’s FidelityFX Tremendous Decision, which permits gamers to make use of ray tracing at larger resolutions with out sacrificing massive framerates.

The brand new consoles are in a position to provide ray tracing for some video games, reminiscent of Doom Everlasting and Spider-Man: Miles Morales, which even have each new-generation and last-generation variations, similar to Far Cry 6 does.

Far Cry 6 will launch on October 7 for Amazon Luna, Google Stadia, PC, PS4, PS5, Xbox One, and Xbox Sequence X|S. In our Far Cry 6 preview, Michael Higham stated, “Overall, the game uses its familiar design philosophies and typical open-world shooter conventions. And if you’ve played the modern entries of Far Cry, you’ll know what to expect: solid gunplay, the ability to mix stealth and action, and a bunch of conventional and unconventional weapons to toy with.”

Ubisoft has confirmed that ray tracing won’t accessible for Far Cry 6 on PlayStation 5 and Xbox Sequence X. Ubisoft Group Lead Programmer Stephanie Brenham says that ray tracing would solely be a characteristic on PC.

In a statement to TechRadar, Ubisoft says, “Ray Tracing is a PC-only feature. On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60fps, for instance, all while ensuring that the experience on the previous generation of consoles would remain consistent.”

Whereas it appears to be like like Ubisoft wished to benefit from the brand new superior {hardware}, the corporate additionally wished to guarantee that the PS4 and Xbox One variations would offer an analogous expertise. Nonetheless, the PS5 and Xbox Sequence X variations will nonetheless have a greater stage of particulars, draw distances and HD textures over the earlier console variations.

The PC model of the sport can even have AMD’s FidelityFX Tremendous Decision, which permits gamers to make use of ray tracing at larger resolutions with out sacrificing massive framerates.

The brand new consoles are in a position to provide ray tracing for some video games, reminiscent of Doom Everlasting and Spider-Man: Miles Morales, which even have each new-generation and last-generation variations, similar to Far Cry 6 does.

Far Cry 6 will launch on October 7 for Amazon Luna, Google Stadia, PC, PS4, PS5, Xbox One, and Xbox Sequence X|S. In our Far Cry 6 preview, Michael Higham stated, “Overall, the game uses its familiar design philosophies and typical open-world shooter conventions. And if you’ve played the modern entries of Far Cry, you’ll know what to expect: solid gunplay, the ability to mix stealth and action, and a bunch of conventional and unconventional weapons to toy with.”


George Yang on Google+

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