Ghost of Tsushima is an ode to the filmography of acclaimed Japanese director Akira Kurosawa. So, it is solely pure that Sucker Punch’s visually beautiful motion/journey recreation would discover the identical success because the samurai flicks that impressed it. Ghost of Tsushima is as common as ever, with 8 million copies bought.
We’re thrilled and amazed that #GhostOfTsushima has formally bought greater than 8 million copies!
Thanks a lot to everybody who has performed since launch! We’re so extremely appreciative and grateful for the help! pic.twitter.com/AQfyqviBlK
— Ghost of Tsushima 🎮 Director’s Lower Out Now! (@SuckerPunchProd) January 5, 2022
A latest tweet (seen above) revealed the sport’s latest milestone: “We’re thrilled and amazed that Ghost of Tsushima has officially sold more than 8 million copies! Thank you so much to everyone who has played since launch! We are so incredibly appreciative and grateful for the support!”
It is no shock that Ghost of Tsushima had such a large participant base. Slicing-edge graphics (one way or the other made extra spectacular with the PlayStation 5’s Director’s Lower), fluid fight mechanics with flashy animations, and a narrative/recreation world inundated in Japanese tradition and samurai lore assist set Ghost of Tsushima other than its contemporaries. Sport Informer‘s Matt Miller liked the vanilla recreation, awarding it a 9.5. In his impression piece on the Director’s Lower, he echoed the identical shining sentiments from his original review whereas chatting with the added content material:
“I was happily surprised by the breadth, depth, and challenge of the Iki Island expansion. For new players, it will extend an already lengthy adventure into something more. Meanwhile, returning players should be thrilled at how well this experience dovetails out of an already stellar game. Iki Island is what I want out of single-player game expansions. And it’s further proof (as if we needed any more at this point) that Sucker Punch has a standout new property to continue building on.”
I have been enjoying via the Director’s Cut myself and am utterly enamored with Ghost of Tsushima’s artwork course and total vibe. What are your ideas on Sucker Punch’s newest IP? Tell us down under!