Home Gaming Halo Infinite Dev Responds To PC Concerns, Promises Range Of Improvements

Halo Infinite Dev Responds To PC Concerns, Promises Range Of Improvements

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A Halo Infinite developer has responded to the issues raised by a distinguished streamer concerning the sport’s PC model and particularly the sport’s keyboard and mouse controls.

Streamer Alex “Goldenboy” Mendez–who works with Microsoft occasionally as a caster for skilled Halo tournaments–criticized Halo Infinite’s keyboard and mouse controls in a video.

“There really is a weird thing going on with the core gameplay,” Goldenboy stated. “There were moments where I would shoot at someone, or I would attempt to no-scope somebody with a sniper, and I would see that even though my aim was right on the player, the bullet just disappeared completely or went in a completely different direction.”

Goldenboy went on to say that, of their expertise, gamers utilizing controller have a bonus over individuals utilizing keyboard and mouse, particularly in close-quarter situations.

Neighborhood supervisor John Junyszek responded on Twitter, saying in a reply to Goldenboy that Halo Infinite multiplayer will get enhancements to efficiency, hitching, aiming, and extra on PC. “I spoke with the PC team and they confirmed that the improvements to performance, hitching, latency, aiming, and more that we’ve already made internally will give you, and all PC players, a first-class experience at launch,” Junyszek stated.

The developer additionally acknowledged that the model of Halo Infinite from the beta check represents an outdated model of the sport and that most of the issues reported up to now have truly already been fastened.

“There are known issues in the tech preview build, but the good news is that most of them have already been addressed internally and are guaranteed for launch,” Junyszek stated. “Rest assured though, we’ll continue to improve and optimize the experience in every area they can before launch.”

343 beforehand spoke about how the PC version of Halo Infinite can be “first class.”

“PC as a platform is not going to be a port after we launch the game,” designer Quinn DelHoyo stated. “We are playing on PC every day. So now, not only does our game need to feel great and like Halo on a controller like it has natively for the past 20-some-years, the game and all of its systems need to take into account native mouse and keyboard functionality.”

The following Halo Infinite multiplayer beta takes place this weekend, working October 1-3, with Large Workforce Battle. In contrast to earlier assessments, this one is open to everybody on Xbox and a much bigger pool of individuals on PC. For extra, try GameSpot’s breakdown of learn how to set up the Halo Infinite multiplayer beta.

A Halo Infinite developer has responded to the issues raised by a distinguished streamer concerning the sport’s PC model and particularly the sport’s keyboard and mouse controls.

Streamer Alex “Goldenboy” Mendez–who works with Microsoft occasionally as a caster for skilled Halo tournaments–criticized Halo Infinite’s keyboard and mouse controls in a video.

“There really is a weird thing going on with the core gameplay,” Goldenboy stated. “There were moments where I would shoot at someone, or I would attempt to no-scope somebody with a sniper, and I would see that even though my aim was right on the player, the bullet just disappeared completely or went in a completely different direction.”

Goldenboy went on to say that, of their expertise, gamers utilizing controller have a bonus over individuals utilizing keyboard and mouse, particularly in close-quarter situations.

Neighborhood supervisor John Junyszek responded on Twitter, saying in a reply to Goldenboy that Halo Infinite multiplayer will get enhancements to efficiency, hitching, aiming, and extra on PC. “I spoke with the PC team and they confirmed that the improvements to performance, hitching, latency, aiming, and more that we’ve already made internally will give you, and all PC players, a first-class experience at launch,” Junyszek stated.

The developer additionally acknowledged that the model of Halo Infinite from the beta check represents an outdated model of the sport and that most of the issues reported up to now have truly already been fastened.

“There are known issues in the tech preview build, but the good news is that most of them have already been addressed internally and are guaranteed for launch,” Junyszek stated. “Rest assured though, we’ll continue to improve and optimize the experience in every area they can before launch.”

343 beforehand spoke about how the PC version of Halo Infinite can be “first class.”

“PC as a platform is not going to be a port after we launch the game,” designer Quinn DelHoyo stated. “We are playing on PC every day. So now, not only does our game need to feel great and like Halo on a controller like it has natively for the past 20-some-years, the game and all of its systems need to take into account native mouse and keyboard functionality.”

The following Halo Infinite multiplayer beta takes place this weekend, working October 1-3, with Large Workforce Battle. In contrast to earlier assessments, this one is open to everybody on Xbox and a much bigger pool of individuals on PC. For extra, try GameSpot’s breakdown of learn how to set up the Halo Infinite multiplayer beta.

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