One of many paid subscription providers that skilled sudden progress throughout the pandemic has been iRacing. Whereas real-life racing leagues had been on hiatus, they used the detailed and sensible sim racing service as an esports broadcasting platform, and sufficient new folks began taking part in to develop its base of racers on PC from 110,000 originally of 2020 to over 200,000 at present.
Now iRacing.com Motorsport Simulations says it has acquired Monster Games, Inc. (MGI). That Minnesota-based studio developed the primary 4 video games underneath the NASCAR Warmth model and its most up-to-date title, SRX: The Recreation, for play on PC and the PlayStation and Xbox consoles.
A press launch saying the acquisition is cautious to notice, “The iRacing development team will remain 100% focused on continuing to develop the core product, iRacing.” However Monster Video games’ expertise making console video games is clearly part of the plans going ahead, as the discharge additionally says this deal will “further the company’s ability to bring the highest quality racing games to the broader market, including the console space.”
Pumped up by its subscriber progress, iRacing additionally lately acquired Orontes Video games, which had already developed a proprietary sport engine to energy the high-res graphics and superior physics for its Drag racing sport that’s out there through Steam Early Entry.
Wealthy Garcia, CEO of Monster Video games, has a historical past with iRacing CEO Dave Kaemmer from the early days of Kaemmer’s earlier firm, Papyrus, engaged on well-regarded PC racing video games. The plan is for MGI to launch an unannounced title in growth later this 12 months after which develop video games utilizing the assets of all three studios.
Extra info on what’s subsequent is promised “in the coming year.” Nonetheless, a quote from Kaemmer offers a robust trace about what we must always anticipate, “We are at a point as a company that we are comfortable building out these two new teams to explore the broader racing game market to ultimately funnel serious sim racers to our flagship product iRacing on the PC. Rich and the Monster team will be an important part of that strategy as we use our code and experience to bring their games to another level.”
An iRacing port for the PlayStation 5 or Xbox Collection X appears unlikely, based mostly on that assertion, however bringing its ultra-realistic knowledge to racing video games constructed for play on consoles, in addition to continued tech upgrades for the flagship title, seems to be a protected guess.