Jak and Daxter: The Precursor Legacy, the Naughty Canine-developed platformer that spawned two sequels and a number of spinoffs, is now 20 years outdated, and to have a good time the anniversary, Sony has rounded up some retrospective ideas from Naughty Canine devs and different PlayStation studio leads. 

Hitting PlayStation 2 on December 3, 2001, The Precursor Legacy is formally 20 years outdated, and as famous by Sony Interactive Leisure content material communications supervisor, Tim Turi, who wrote immediately’s PlayStation Blog post, it marks an fascinating level for Naughty Canine. At the moment, Naughty Canine is greatest recognized for Uncharted and The Final of Us, however earlier than these two franchises, their bread and butter was Jak and Daxter, the collection the studio developed after its bout of Crash Bandicoot video games. 


Naughty Canine co-president Evan Wells recalled the problem in designing an open world for The Precursor Legacy. 

“The biggest thing I learned was the challenge of designing an open world game without using load times,” Wells writes. “We set out from the start to design a world and not levels like we were used to coming from Crash, and we made it a rule that if you could see it, you could walk (or boat or fly) to it and that when you reached a building or cave that you could go inside and that the inside would have to fit within the space that the exterior could support. It wasn’t easy.” 

Naughty Canine senior technical artist Charlotte Francis stated physics for The Precursor Legacy was one of the vital thrilling elements of creating the sport. 

“I remember being really excited about the physics that had been added to the rope bridge by the programmers, because we had rope bridges on Crash Bandicoot, but they did not have physics on them,” Francis stated. “We were jumping up and down on the bridge and marveling about how it reacted to Jak jumping on it.” 

Bend Studio engineering supervisor Darren Chisum stated Jak and Daxter broke a number of floor, citing that the graphics have been “top-of-the-line at the time” and that the sport “allowed you to play through very large areas without loading screens,” one thing we would take with no consideration immediately. Insomniac Video games high quality assurance analyst, Heather Finley, stated they recall their grandmother proudly owning a console simply so her grandkids may play The Precursor Legacy. 

“I will forever remember how hard it was, as a kid, to cross the Volcanic Crater on the A-Grav Zoomer or how hard it was to catch 200 pounds of fish for that darn fisherman,” Finley stated. “It was the first game that I truly considered a favorite of mine. I even mentioned Jak and Daxter when I was interviewing for Insomniac because it had such a huge impact on my life and love for games.” 

For extra about Jak and Daxter, try this story about how Naughty Dog is not working on a new Jak and Daxter regardless of the rumors it’s. 

Did you play Jak and Daxter? Which one is your favourite? Tell us within the feedback beneath! 


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