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Kena: Bridge Of Spirits Corrupt Taro Boss Guide – How To Beat The Werewolf Of The Forgotten Woods

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Whenever you lastly confront Taro’s spirit in Kena: Bridge of Spirits, you will uncover that the trauma of injuring himself, dropping observe of his youthful siblings, and changing into misplaced within the Forgotten Woods has remodeled him into Corrupt Taro, an aggressive werewolf-like beast with a glowing sword. That is Bridge of Spirits’ first vital problem spike–prepare your self for a combat that is much more difficult than something you have confronted up so far.

Like most boss fights in Bridge of Spirits, Corrupt Taro has two phases–the battle will go into the second part while you scale back Taro’s well being to roughly half. The boss combat takes place in a reasonably round area, with two of the therapeutic flowers situated on the outer edges, reverse one another. Which means you will solely have the ability to heal twice for all the combat. Ideally, you will need each flowers for Part 2 (particularly on the more durable problem modes), so attempt to beat the boss’ first part with out getting hit an excessive amount of so you do not have to heal.

Now Enjoying: 13 Issues To Know Earlier than Enjoying Kena: Bridge of Spirits

Skills You Ought to Unlock Beforehand: Dash Assault Heavy, Good Cost, Parry Counter, Parry Braveness, Focus, Rot Hammer, Enter the Fray

Part 1

Because the combat begins, Taro will start to maneuver in direction of you. Ideally, you’ve Enter the Fray unlocked, permitting you to start out each combat with a Rot motion out there. Concentrate on Taro and ship the Rot on the corruption on his proper shoulder, beautiful him. This can trigger him to flail about, and alter the colour of his proper shoulder to a shining blue. Pull out your bow and use Focus to decelerate time so you possibly can simply shoot and detonate the vitality.

Following this detonation, Taro might be surprised. Dash in direction of him and use a Dash Assault (ideally heavy to deal extra harm however the mild variation works too), after which get three extra mild assaults on him. At this level, he’ll start to recuperate and make a transfer as if he will push you away–it’s all a present. If you happen to’re fast, you may get just a few extra assaults on him whereas he is standing up, and that ought to imply you have now hit him sufficient occasions to cost sufficient Braveness to make use of one other Rot motion. Hit him with a Rot Hammer.

When Taro regains his composure, he’ll put together to assault you. In Part 1, he does not have too many alternative assaults however all of them hit fairly onerous and Taro is quick sufficient that it is tough to maintain observe of him in case you aren’t locked on. On this part, his most typical assault is a combo of three swings of his sword–the first two will are available fast succession after which he’ll pause to cost up for a more durable swing. This assault might be fairly simply averted by dodging to your left (Taro’s proper) beneath the primary swing and behind him. Simply be ready to dodge once more, as he can typically pull a full 180 flip for his third swing. Taro may do a single swing lunge assault or a leaping assault that ends with him touchdown and swinging at you three (and sometimes, 4) times–you can dodge beneath each strikes.

If you happen to’re assured in parrying, the ground-based assaults current an excellent alternative to parry Taro–that will open him up so that you can reply with Parry Counter and you probably have Parry Braveness unlocked, you will achieve a Rot motion. Assuming that is what you do, hit him with Rot Hammer once more.

If that is not what you do, dodging previous Taro’s assaults will open him up, permitting you to hit again. You may often get in two mild assaults earlier than he leaps away, getting ready to assault you once more. You also needs to have sufficient time to get in a single heavy attack–which is nice you probably have Good Cost unlocked and might deal further harm for a wonderfully timed heavy assault.

There’s one different transfer you must be cautious of on this part. Taro not often makes use of it (particularly on the decrease problem modes) but it surely’s price calling out. Typically, a crimson aura will seem round Taro–this is his Part 1 unblockable assault. It is an area-of-effect burst of vitality that can not be parried or defended towards with Protect. You simply have to acknowledge it and dodge out of the best way. Fortunately, you’ve loads of time to take action.

At this level, it is time to push Taro into his second part. Take discover of the lantern round his neck. Pull out your bow and use Focus to line up a shot and shoot the lantern–it will trigger the hearth inside to burst out, quickly blinding and beautiful Taro. Run in and get your sprinting assault on him and hold hitting him till you’ve a Rot motion prepared. Use Rot Hammer, and that ought to be sufficient harm to push Taro into his second part. If it isn’t, repeat this course of.

Part 2

You may know Part 2 has begun when an orangish glow begins showing round Taro. Flee, dodge, no matter you gotta do to get out of there–he’s about to launch a small however hard-hitting fiery area-of-effect assault.

After expelling the vitality, Taro will leap again, cost up and sprint proper at you with a velocity he has not displayed earlier than. Go for the dodge after which prepare as a result of he will try to swing at you three extra occasions and at last slam his sword down on you for a fourth strike. Taro’s sword will then explode (damaging you in case you’re nonetheless within the neighborhood). With no weapon, Taro will start crawling alongside on all fours–in this part he not has the vary of his sword however he makes up for it in sooner assaults.

On this part, Taro has entry to all of the assaults he had earlier than, albeit they’re sooner. He’ll additionally begin scampering across the outskirts of the sector, ready for his probability to strike. He’ll both flip and leap at you with each fists raised, flip and leap at you along with his proper hand cocked again, or flip and run at you. If each fists are raised, he is on the point of descend on you with a floor pound that reverberates out, dealing area-of-effect harm. If his proper hand is cocked again, he’ll land on you and claw at your face, additionally swinging his tail to hit you in case you try to dodge behind him. These assaults hit onerous however they’re pretty simple to dodge in case you roll away from Taro as he assaults.

The final assault is a bit more durable to cope with. If Taro begins working at you, he is getting ready to lunge. If he lunges at you and you don’t dodge to both aspect quick sufficient, he’ll seize you and squeeze you till Kena’s physique makes a terrifying snapping noise, dealing a variety of harm. This assault is unblockable–you can’t use Protect or a parry to counter it, nor are you able to hit Taro with an arrow to stun him out of the assault. As soon as the assault is in movement, you possibly can solely dodge it or (assuming it is lit) shoot the lantern round Taro’s neck to blind him and journey him up.

No matter what Taro does, your aim stays the identical. Wait till his lantern lights up, shoot it with an arrow to stun him, after which hold swinging on him till you’ve sufficient Braveness to make use of Rot Hammer. Rinse and repeat. Ultimately, he’ll fall.

Whenever you lastly confront Taro’s spirit in Kena: Bridge of Spirits, you will uncover that the trauma of injuring himself, dropping observe of his youthful siblings, and changing into misplaced within the Forgotten Woods has remodeled him into Corrupt Taro, an aggressive werewolf-like beast with a glowing sword. That is Bridge of Spirits’ first vital problem spike–prepare your self for a combat that is much more difficult than something you have confronted up so far.

Like most boss fights in Bridge of Spirits, Corrupt Taro has two phases–the battle will go into the second part while you scale back Taro’s well being to roughly half. The boss combat takes place in a reasonably round area, with two of the therapeutic flowers situated on the outer edges, reverse one another. Which means you will solely have the ability to heal twice for all the combat. Ideally, you will need each flowers for Part 2 (particularly on the more durable problem modes), so attempt to beat the boss’ first part with out getting hit an excessive amount of so you do not have to heal.

Now Enjoying: 13 Issues To Know Earlier than Enjoying Kena: Bridge of Spirits

Skills You Ought to Unlock Beforehand: Dash Assault Heavy, Good Cost, Parry Counter, Parry Braveness, Focus, Rot Hammer, Enter the Fray

Part 1

Because the combat begins, Taro will start to maneuver in direction of you. Ideally, you’ve Enter the Fray unlocked, permitting you to start out each combat with a Rot motion out there. Concentrate on Taro and ship the Rot on the corruption on his proper shoulder, beautiful him. This can trigger him to flail about, and alter the colour of his proper shoulder to a shining blue. Pull out your bow and use Focus to decelerate time so you possibly can simply shoot and detonate the vitality.

Following this detonation, Taro might be surprised. Dash in direction of him and use a Dash Assault (ideally heavy to deal extra harm however the mild variation works too), after which get three extra mild assaults on him. At this level, he’ll start to recuperate and make a transfer as if he will push you away–it’s all a present. If you happen to’re fast, you may get just a few extra assaults on him whereas he is standing up, and that ought to imply you have now hit him sufficient occasions to cost sufficient Braveness to make use of one other Rot motion. Hit him with a Rot Hammer.

When Taro regains his composure, he’ll put together to assault you. In Part 1, he does not have too many alternative assaults however all of them hit fairly onerous and Taro is quick sufficient that it is tough to maintain observe of him in case you aren’t locked on. On this part, his most typical assault is a combo of three swings of his sword–the first two will are available fast succession after which he’ll pause to cost up for a more durable swing. This assault might be fairly simply averted by dodging to your left (Taro’s proper) beneath the primary swing and behind him. Simply be ready to dodge once more, as he can typically pull a full 180 flip for his third swing. Taro may do a single swing lunge assault or a leaping assault that ends with him touchdown and swinging at you three (and sometimes, 4) times–you can dodge beneath each strikes.

If you happen to’re assured in parrying, the ground-based assaults current an excellent alternative to parry Taro–that will open him up so that you can reply with Parry Counter and you probably have Parry Braveness unlocked, you will achieve a Rot motion. Assuming that is what you do, hit him with Rot Hammer once more.

If that is not what you do, dodging previous Taro’s assaults will open him up, permitting you to hit again. You may often get in two mild assaults earlier than he leaps away, getting ready to assault you once more. You also needs to have sufficient time to get in a single heavy attack–which is nice you probably have Good Cost unlocked and might deal further harm for a wonderfully timed heavy assault.

There’s one different transfer you must be cautious of on this part. Taro not often makes use of it (particularly on the decrease problem modes) but it surely’s price calling out. Typically, a crimson aura will seem round Taro–this is his Part 1 unblockable assault. It is an area-of-effect burst of vitality that can not be parried or defended towards with Protect. You simply have to acknowledge it and dodge out of the best way. Fortunately, you’ve loads of time to take action.

At this level, it is time to push Taro into his second part. Take discover of the lantern round his neck. Pull out your bow and use Focus to line up a shot and shoot the lantern–it will trigger the hearth inside to burst out, quickly blinding and beautiful Taro. Run in and get your sprinting assault on him and hold hitting him till you’ve a Rot motion prepared. Use Rot Hammer, and that ought to be sufficient harm to push Taro into his second part. If it isn’t, repeat this course of.

Part 2

You may know Part 2 has begun when an orangish glow begins showing round Taro. Flee, dodge, no matter you gotta do to get out of there–he’s about to launch a small however hard-hitting fiery area-of-effect assault.

After expelling the vitality, Taro will leap again, cost up and sprint proper at you with a velocity he has not displayed earlier than. Go for the dodge after which prepare as a result of he will try to swing at you three extra occasions and at last slam his sword down on you for a fourth strike. Taro’s sword will then explode (damaging you in case you’re nonetheless within the neighborhood). With no weapon, Taro will start crawling alongside on all fours–in this part he not has the vary of his sword however he makes up for it in sooner assaults.

On this part, Taro has entry to all of the assaults he had earlier than, albeit they’re sooner. He’ll additionally begin scampering across the outskirts of the sector, ready for his probability to strike. He’ll both flip and leap at you with each fists raised, flip and leap at you along with his proper hand cocked again, or flip and run at you. If each fists are raised, he is on the point of descend on you with a floor pound that reverberates out, dealing area-of-effect harm. If his proper hand is cocked again, he’ll land on you and claw at your face, additionally swinging his tail to hit you in case you try to dodge behind him. These assaults hit onerous however they’re pretty simple to dodge in case you roll away from Taro as he assaults.

The final assault is a bit more durable to cope with. If Taro begins working at you, he is getting ready to lunge. If he lunges at you and you don’t dodge to both aspect quick sufficient, he’ll seize you and squeeze you till Kena’s physique makes a terrifying snapping noise, dealing a variety of harm. This assault is unblockable–you can’t use Protect or a parry to counter it, nor are you able to hit Taro with an arrow to stun him out of the assault. As soon as the assault is in movement, you possibly can solely dodge it or (assuming it is lit) shoot the lantern round Taro’s neck to blind him and journey him up.

No matter what Taro does, your aim stays the identical. Wait till his lantern lights up, shoot it with an arrow to stun him, after which hold swinging on him till you’ve sufficient Braveness to make use of Rot Hammer. Rinse and repeat. Ultimately, he’ll fall.

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