Earlier this month, Riot Video games announced Hextech Mayhem: A League of Legends Story, a beat-matching recreation with some critical side-scrolling/platforming gameplay. Riot calls it a “fast-paced rhythm runner,” and that phrase was personified in Hextech Mayhem’s explosive (actually) launch trailer that premiered throughout at this time’s Riot Forge Showcase with Nintendo Change. You possibly can watch the gameplay footage under.

Piltover, Valoran’s cultural middle with a stunning steampunk aesthetic, serves as the first backdrop for Hextech Mayhem. You star as Ziggs, a zany yordle (a spirit that takes the type of a mammal) with a deep love and appreciation for large bombs. As an alternative of utilizing his explosives to take down different champions within the area, this time round, Ziggs embarks on a journey to construct the one bomb to rule all of them whereas avoiding his strict and inflexible nemesis Heimerdinger. 

As Ziggs, you’ll “bomb to the beat,” working over floating icons that change your orientation (e.g., launch you within the air, drop you again all the way down to the bottom, and so on.) throughout a horizontal map of Piltover whereas concurrently decimating waves of foes and large-scale bosses with fiery explosions. Heimerdinger is the resident social gathering pooper and his armed troopers and weaponized machinations stand between you and your musical escapades. 

It appears as if the problem of Hextech Mayhem derives from its utilization of sensory overload. You’ll be transferring in tandem with the music, however balls of fireplace emitted after hitting enemies and objects alike with bombs fill the display and make navigation a disorienting exercise. You’ll have to concentrate and take a look at your greatest to ignore the colourful carnage to remain alive. 

 

If this gameplay loop excites you, you then’re in luck. Hextech Mayhem: A League of Legends Story launches at this time on Nintendo Change and PC. 


Are you excited to dash down the streets of Piltover, laying waste to every part and everybody you encounter?

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