You won’t be acquainted with Lance Barr’s title, however in case you are a fan of video games, you are undoubtedly acquainted with Barr’s work.
Again within the halcyon days of 1982, Nintendo employed Barr to be the corporate’s design and model director. Barr’s first job was truly to design arcade cabinets for the US market. Nonetheless, the designer finally went on to remodel Nintendo’s Japanese console designs to higher go well with the western market. Notedly, Barr was behind the design of the NES.
“The original design of the NES was worked out over several months including a stay of a couple of months while I worked in Japan at NCL,” Barr advised Nintendojo in 2005. “The design was conceived as a wireless, modular system, designed to look more like a sleek stereo system rather than an electronic toy. After the first public showing in the US at the Consumer Electronics Show, I was asked to redesign the case based on new engineering requirements. To reduce costs, the wireless function was eliminated, as well as some of the modular components such as the keyboard and data recorder. But the biggest change was the orientation and size requirements to accommodate a new edge connector for inserting the games. The new edge connecter was a ‘zero force’ design that allowed the game to be inserted with low force, and then rotated down into the ‘contact’ position. The case had to be designed around the movement of the game, and required the shape and size of the NES to grow from the earlier concepts.”
Barr went on to work on all the things from the NES Zapper lightgun, the NES Benefit arcade stick, the original SNES console, its up to date top-loading model, and the Wii Nunchuck, amongst many, many different issues.
Then, in July of 2021, Barr up to date his Linkedin profile to say that he’s retired and “moving onto ‘other’ projects.” Thanks for all of the reminiscences Barr, and have an excellent retirement.