Home Gaming Skull & Bones Co-Director, A 15-Year Ubisoft Veteran, Leaves The Company

Skull & Bones Co-Director, A 15-Year Ubisoft Veteran, Leaves The Company

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Ubisoft veteran Antoine Henry, who labored on the French gaming large for 15 years and most not too long ago was the affiliate recreation director of Cranium & Bones, has left the corporate. Henry announced on LinkedIn (via VGC) that he has left Ubisoft and is making ready for “new exciting adventures very soon.”

“I’m thankful for the people I’ve met and what they brought me professionally and personally. Hopefully I was able to give back a little bit,” Henry stated. The developer didn’t reveal his subsequent skilled transfer.

Now Taking part in: Cranium and Bones Pirate Looking Gameplay – E3 2018

According to his LinkedIn page, Henry acquired his begin at Ubisoft in 2007 when he labored on Rayman Raving Rabbids 2 for the Wii. Henry labored on a handful of different Rabbids video games earlier than shifting to the Simply Dance collection. His resume additionally reveals that he labored on a number of canceled video games.

Henry relocated to Singapore to work on Cranium & Bones in 2014, first as a lead recreation designer. At Ubisoft Singapore, Henry additionally contributed to Murderer’s Creed Valhalla as a part of Ubisoft’s multi-studio growth method. In 2021, Henry grew to become an affiliate recreation director on Cranium & Bones and helped with the multiplayer and social components of the sport, whereas he additionally contributed to the “live strategy” and core gameplay loop.

Cranium & Bones has been in growth for a few years, and it has undergone some modifications. In 2020, Ubisoft confirmed it was shifting the sport to a “new vision” after a report claimed the mission had been rebooted. In Might 2021, Ubisoft formally delayed Cranium & Bones to its fiscal 12 months 2022-2023, which runs April 1, 2022-March 31, 2023.

Cranium & Bones is progressing effectively, Ubisoft administration stated in a information briefing, including that it has religion within the artistic route of the title. The extra growth time will enable the studio the time it wants to understand its imaginative and prescient, administration stated.

“Many of you have been wondering why we’ve had to postpone our launch. The answer is that we simply needed more time,” artistic director Elisabeth Pellen stated beforehand in regards to the earlier delay. “We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.”

There may be additionally a Cranium & Bones TV present on the way in which. On whether or not the sport’s new delay will have an effect on the TV present, Ubisoft informed GameSpot, “The Skull & Bones TV series has no impact on the development of the game–and vice versa.”

Ubisoft veteran Antoine Henry, who labored on the French gaming large for 15 years and most not too long ago was the affiliate recreation director of Cranium & Bones, has left the corporate. Henry announced on LinkedIn (via VGC) that he has left Ubisoft and is making ready for “new exciting adventures very soon.”

“I’m thankful for the people I’ve met and what they brought me professionally and personally. Hopefully I was able to give back a little bit,” Henry stated. The developer didn’t reveal his subsequent skilled transfer.

Now Taking part in: Cranium and Bones Pirate Looking Gameplay – E3 2018

According to his LinkedIn page, Henry acquired his begin at Ubisoft in 2007 when he labored on Rayman Raving Rabbids 2 for the Wii. Henry labored on a handful of different Rabbids video games earlier than shifting to the Simply Dance collection. His resume additionally reveals that he labored on a number of canceled video games.

Henry relocated to Singapore to work on Cranium & Bones in 2014, first as a lead recreation designer. At Ubisoft Singapore, Henry additionally contributed to Murderer’s Creed Valhalla as a part of Ubisoft’s multi-studio growth method. In 2021, Henry grew to become an affiliate recreation director on Cranium & Bones and helped with the multiplayer and social components of the sport, whereas he additionally contributed to the “live strategy” and core gameplay loop.

Cranium & Bones has been in growth for a few years, and it has undergone some modifications. In 2020, Ubisoft confirmed it was shifting the sport to a “new vision” after a report claimed the mission had been rebooted. In Might 2021, Ubisoft formally delayed Cranium & Bones to its fiscal 12 months 2022-2023, which runs April 1, 2022-March 31, 2023.

Cranium & Bones is progressing effectively, Ubisoft administration stated in a information briefing, including that it has religion within the artistic route of the title. The extra growth time will enable the studio the time it wants to understand its imaginative and prescient, administration stated.

“Many of you have been wondering why we’ve had to postpone our launch. The answer is that we simply needed more time,” artistic director Elisabeth Pellen stated beforehand in regards to the earlier delay. “We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.”

There may be additionally a Cranium & Bones TV present on the way in which. On whether or not the sport’s new delay will have an effect on the TV present, Ubisoft informed GameSpot, “The Skull & Bones TV series has no impact on the development of the game–and vice versa.”

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